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Winds of Change
Sat, 02 Feb 2008 14:13:36 GMT
Okay, things will get hectic now, so I guessed an announcement is in order.
I just started the work of setting up a public linux server at my flat, and some things will change because of that. First of all the feeds on the main page might be broken, unworking or using old data while I move the subversion repositories from chaosforge to the local server. Berserk and valkyrie will be unaffected cause they sit on sourceforge.
I'm seriously ... Read More
I just started the work of setting up a public linux server at my flat, and some things will change because of that. First of all the feeds on the main page might be broken, unworking or using old data while I move the subversion repositories from chaosforge to the local server. Berserk and valkyrie will be unaffected cause they sit on sourceforge.
I'm seriously ... Read More
DoomRL 0.9.8.9 - Released!
Mon, 14 Jan 2008 18:10:26 GMT
Ladies and Gentlemen,
Not even a month has passed since the 0.9.8.8 release, and a new and fresh 0.9.8.9 release is available! Except for a lot of refactoring, this version has a *lot* more new features than 0.9.8.8 had!
The two most visible additions are 4 new challenge modes for the experts and Unique Items! Yes, unique items, are the DoomRL artifacts. Most of them have completely unique abilities, and sometimes ... Read More
Not even a month has passed since the 0.9.8.8 release, and a new and fresh 0.9.8.9 release is available! Except for a lot of refactoring, this version has a *lot* more new features than 0.9.8.8 had!
The two most visible additions are 4 new challenge modes for the experts and Unique Items! Yes, unique items, are the DoomRL artifacts. Most of them have completely unique abilities, and sometimes ... Read More
DoomRL 0.9.8.8 - Released!
Sat, 22 Dec 2007 18:11:21 GMT
Ladies and Gentlemen,
Alltough it's still not 0.9.9, I present DoomRL 0.9.8.8, another step on the road of DoomRL's development. 0.9.8.7 had a few serious bugs that needed fixing. Also, there's a LOT of refactoring needed to present the features of DoomRL 0.9.9 and 1.0.0 – a lot of this refactoring has been done in this version.
Probably the most visible change will be the new ... Read More
Alltough it's still not 0.9.9, I present DoomRL 0.9.8.8, another step on the road of DoomRL's development. 0.9.8.7 had a few serious bugs that needed fixing. Also, there's a LOT of refactoring needed to present the features of DoomRL 0.9.9 and 1.0.0 – a lot of this refactoring has been done in this version.
Probably the most visible change will be the new ... Read More
Berserk! 0.8.5 (unstable) Released!
Mon, 19 Nov 2007 03:50:09 GMT
It is taking so long, I know. There's a graphical version in the works, but I don't know how much time it will take. To ease the wait, I release a halfway-to-0.9 version of Berserk!. Head to the downloads section and check it out!
Balance may be off in this one, for there were no beta versions, I just decided I need to break my silence and release something.
List of changes:
– Save and Load for non-Massacre ... Read More
Balance may be off in this one, for there were no beta versions, I just decided I need to break my silence and release something.
List of changes:
– Save and Load for non-Massacre ... Read More
DiabloRL goes Open Source!
Mon, 10 Sep 2007 22:14:42 GMT
As I don't have as much time to develope DiabloRL as I would like, I decided to release it's source code under the GPL licence. Also I created a project for DiabloRL on SourceForge, where a SVN repository is set up for DiabloRL.
http://sourceforge.net/projects/diablorl/
As an added bonus, I add the most recent version (basically the 0.4.1-4 that has been on the DiabloRL beta tests forum) for download as 0.4.2 ... Read More
http://sourceforge.net/projects/diablorl/
As an added bonus, I add the most recent version (basically the 0.4.1-4 that has been on the DiabloRL beta tests forum) for download as 0.4.2 ... Read More