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DoomRL 0.9.8.9 - Released!
Mon, 14 Jan 2008 18:10:26 GMT
Ladies and Gentlemen,
Not even a month has passed since the 0.9.8.8 release, and a new and fresh 0.9.8.9 release is available! Except for a lot of refactoring, this version has a *lot* more new features than 0.9.8.8 had!
The two most visible additions are 4 new challenge modes for the experts and Unique Items! Yes, unique items, are the DoomRL artifacts. Most of them have completely unique abilities, and sometimes even dangerous side effects. Four completely unique weapons are to be found too!
Several new items are added - homing phase devices, weapon accuracy mods, several armor and boot mods and the Megasphere. Yes, boots and armor can be modded now.
Several tweaks and balance changes happened – see list below for details. You can also find detailed stats for your character on the character ("@") screen – use it to guess unique item properties too! Two major system changes were a complete rewrite of the speed and targeting system.
Finally, a TON of bugfixes were made.
One of the most important internal invisible changes is a total rewrite of the underlying Lua system. Soon, the API will be released and even Total Conversions are going to be possible! (QuakeRL anyone? xP)
Good news for Linux users – I binded Lua statically into the executable so there shouldn't be any more problems with that. Both sound and nosound versions of DoomRL are available.
Player.dat's and score.dat's should be compatible!
Hence, I present DoomRL 0.9.8.9! Get it at:
http://doom.chaosforge.org/
Full change list:
And a happy birthday to out Grand Inquisitor Malek Deneith! May the light of your Holy Flamer never extinguish!
Not even a month has passed since the 0.9.8.8 release, and a new and fresh 0.9.8.9 release is available! Except for a lot of refactoring, this version has a *lot* more new features than 0.9.8.8 had!
The two most visible additions are 4 new challenge modes for the experts and Unique Items! Yes, unique items, are the DoomRL artifacts. Most of them have completely unique abilities, and sometimes even dangerous side effects. Four completely unique weapons are to be found too!
Several new items are added - homing phase devices, weapon accuracy mods, several armor and boot mods and the Megasphere. Yes, boots and armor can be modded now.
Several tweaks and balance changes happened – see list below for details. You can also find detailed stats for your character on the character ("@") screen – use it to guess unique item properties too! Two major system changes were a complete rewrite of the speed and targeting system.
Finally, a TON of bugfixes were made.
One of the most important internal invisible changes is a total rewrite of the underlying Lua system. Soon, the API will be released and even Total Conversions are going to be possible! (QuakeRL anyone? xP)
Good news for Linux users – I binded Lua statically into the executable so there shouldn't be any more problems with that. Both sound and nosound versions of DoomRL are available.
Player.dat's and score.dat's should be compatible!
Hence, I present DoomRL 0.9.8.9! Get it at:
http://doom.chaosforge.org/
Full change list:
[add] -- FS#060,FS#100,FS#101,FS#164 : Four new challenges! [add] -- FS#119: Unique Items! 2 melee, 2 shotguns, 2 pistols, 2 rocket launchers,   1 unique BFG, 1 unique plasma, 1 chaingun, 1 special item, 5 armors, 2 boots,   and 3 completely new unique weapons! [add] -- FS#119: enhanced character ("@") screen [add] -- FS#---: Armor and Boots mods! [add] -- FS#---: homing phase device added [add] -- FS#---: Accuracy mods [add] -- FS#---: added two new skill ranks over General [add] -- FS#---: added missing monster descriptions [add] -- FS#063: Megasphere (200% heal and armor repair to 100%) [mod] -- FS#---: reworked Lua scripts [mod] -- FS#---: changed experience values for monsters [mod] -- FS#074: optional confirmation when trying to fire an empty weapon [DaEezT] [mod] -- FS#091: optional pickup sound for swaping, and quickkeying weapons [Malek] [mod] -- FS#---: TOTAL Lua rewrite - expect modding and even TC's soon! [mod] -- FS#145: Removed bleeding [mod] -- FS#068: Vision system rehaul [mod] -- FS#---: Juggler now allows instant swap, and instant quickkey [mod] -- FS#---: reduced triggerhappy bonus to +1 [mod] -- FS#---: reworked and tweaked ToHit modifier [mod] -- FS#154: tweaked AoB - removed Berserk from LHP and increased knife damage [mod] -- FS#---: Eagle Eye bonus reduced to +2 (it's much more valuable now) [mod] -- FS#---: monsters have a higher toHit on HMP, UV and N!, and a lower on ITYTD [mod] -- FS#163: bumping into a wall no longer takes time [mod] -- FS#136: Level name moved to bottom of the screen to make place for armor desc [mod] -- FS#141: two small medpacks at start moved to inventory (large on AoB) [mod] -- FS#---: armor now has a slight move speed penalty (Green -5%, Blue -10%, Red -20%) [mod] -- FS#---: reworked speed system [fix] -- FS#169: Kills percentage in mortem now rounded down [fix] -- FS#---: Overcharged plasma rifles and BFG now add SoB bonus (they didn't!) [fix] -- FS#147: Overcharged BFG now has more damage [fix] -- FS#155: medpacks in inv no longer spawn on AoI, AoMs and AoP [fix] -- FS#---: correct items spawn in City of Skulls again [fix] -- FS#---: affects now are properly saved and loaded [fix] -- FS#153: fixed one monster suicide range check error [fix] -- FS#144: Ressurection crashbug fixed [fix] -- FS#131: Juggler working again [fix] -- FS#143: Rezscumming not possible anymore [fix] -- FS#137: plasma rifle and BFG ammo fix [fix] -- FS#138: boss music wasn't read [fix] -- FS#---: Plenty minor fixes [fix] -- FS#133: Chainsaw do not jumps into hands [fix] -- FS#134: Crash when entered The Wall [fix] -- FS#139: Spawn rate fixed [fix] -- FS#132: Weapon mods are working again [fix] -- FS#135: Computer map no longer in Halls of Carnage [fix] -- FS#---: Arch-vile raised monsters no longer give XP [fix] -- FS#010: scores now wont dissapear [fix] -- FS#019: chainsaw pickup bug fixed
And a happy birthday to out Grand Inquisitor Malek Deneith! May the light of your Holy Flamer never extinguish!