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DoomRL 0.9.8.7 - Released!
Wed, 02 May 2007 19:13:15 GMT
Ladies and Gentlemen,
The time has come to delurk again, and present the world with another release of DoomRL! This is a intermediate release on the long and winding road towards DoomRL 0.9.9. Some of the features that I wanted to push into this release have beed delayed, but fear not, theres still a couple of things to try out!
The most important part are interface changes, including (but not limited to) message coloring, past message viewer, archivising of mortems in a separate folder, screenshots in plaintext at BBCode format.
Gameplay changes include adding weapon modifications, Mancubi, new level types and new traits. Finally there's the backpack ;). A lot of changes also happened in the old traits, including a lot balance work. Balance work has been done on other aspects of the game also.
Mortems have been upgraded with a new history format, a screenshot, trait order and last messages.
Unfortunately, the old format of the score files was inherently broken, so there is no score.dat compatibility (the score table is enhanced though). You may however use your old player.dat. Compatibility of saves and ini files is NOT maintained (if you use the MP3 files, be careful, cause the music entry is modified!).
Also, a TON of bugs has been fixed.
Linux version will be available as soon as possible (I'll post a separate announcement).
So without further ado, I present DoomRL 0.9.8.7! Get it at:
http://doom.chaosforge.org/
Full change list:
The time has come to delurk again, and present the world with another release of DoomRL! This is a intermediate release on the long and winding road towards DoomRL 0.9.9. Some of the features that I wanted to push into this release have beed delayed, but fear not, theres still a couple of things to try out!
The most important part are interface changes, including (but not limited to) message coloring, past message viewer, archivising of mortems in a separate folder, screenshots in plaintext at BBCode format.
Gameplay changes include adding weapon modifications, Mancubi, new level types and new traits. Finally there's the backpack ;). A lot of changes also happened in the old traits, including a lot balance work. Balance work has been done on other aspects of the game also.
Mortems have been upgraded with a new history format, a screenshot, trait order and last messages.
Unfortunately, the old format of the score files was inherently broken, so there is no score.dat compatibility (the score table is enhanced though). You may however use your old player.dat. Compatibility of saves and ini files is NOT maintained (if you use the MP3 files, be careful, cause the music entry is modified!).
Also, a TON of bugs has been fixed.
Linux version will be available as soon as possible (I'll post a separate announcement).
So without further ado, I present DoomRL 0.9.8.7! Get it at:
http://doom.chaosforge.org/
Full change list:
v.0.9.8.7 (3.V.2007) (20 bugfixes, 19 modifications, 17 additions) [add] -- Weapon MODs for advanced weapons! [add] -- added backpack! powerup! [add] -- retalitation AI for hitting out of los monsters [add] -- Highscore Upgrade: challenges, filtering, size 500 [add] -- Added experience ranks up to Cyberdemon! [add] -- rare new arena level type added [add] -- new maze level type added [add] -- advanced trait : TriggerHappy! [add] -- advanced trait : Whizkid (max mods on weapon +4) [add] -- Mancubus added! [add] -- ASCII screenshots added (F10) [add] -- BBCode screenshots added (F11) [add] -- Added two new screens to Show Player Data [add] -- small screenshot in mortem [add] -- message buffer ("P") and last messages in mortem.txt [add] -- message coloring system (see doomrl.ini) [add] -- optional archivising of all mortem.txt's in mortem dir (see doomrl.ini) [mod] -- guaranteed knife on level 1 on the Berserk challenge [mod] -- Computer Maps now light only blocked cells [mod] -- played around with music bindings for special levels [mod] -- Nightmare! respawn slower, but NOEXP [mod] -- armor colored on status bar based on damage [mod] -- quick key now swaps weapon if weapon in prepared slot [mod] -- stairs now can't have items on them [mod] -- stairs have a different dark color [mod] -- hitting a monster outside los has to pass 50% test [mod] -- Stonewall advanced trait merged into Badass [mod] -- Juggler now alows instant weapon swap - Finesse 1 required [mod] -- Dualgunner has two levels, second level giving 100% [mod] -- changed the history system [mod] -- trait order in mortem [mod] -- return to menu [mod] -- revisited rewards for special levels [mod] -- Frontal option for quicker gameplay start [mod] -- Unholy Cathedral and Mortuary no longer appear on ITYTD [mod] -- option to drop an item from equipment if inventory full [fix] -- Mortem crashbug fixed! [fix] -- Fixed spawning in walls in rooms full of acid [fix] -- Finish on diff and get to level work with challenges [fix] -- Separate victory music [fix] -- Mortem when sacrificing [fix] -- teleports will no longer block passages [fix] -- running on phobos rock now possible [fix] -- Escape skips intro [fix] -- non-full reloading fixed [fix] -- large medpacks don't work in AoMasochism anymore [fix] -- challenges no longer persistent after escape [fix] -- StartTrait = 255 fixed [fix] -- changed the color of the highlited highscore entry [fix] -- proper sound assignments (by Jered Cain) [fix] -- when trying to unequip item if inv full there is a message [fix] -- Angel of Impatience medikit fix (no longer inv full message) [fix] -- Health globes in AoB put you into aggresive tactics [fix] -- ArchViles only ressurect corpses in their field-of-vision [fix] -- fixed large medpack bug on AoB when on full health [fix] -- fixed the Cyberdemon sacrifice bug