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Berserk! 0.8 RELEASED!
Sat, 20 Jan 2007 16:59:44 GMT
Berserk! 0.8 RELEASED!
Yes, against the crushing opposition I am developing Berserk! further! This release presents the second (of the intended three) gameplay mode of Berserk! – Endless!
Major changes include character development, skills, a lot new monsters (all monsters except the beast now have unique abilities), improved help, game replay, bugfixes and more!
Currently Windows binaries and source are available (you'll need the current FreePascal compiler and Valkyrie 0.4.2 to compile them). If some kind soul could provide linux binaries (preferably static-linked) I would be more than grateful!
http://berserk.chaosforge.org/
Valkyrie 0.4.2 can be found at:
http://valkyrie.chaosforge.org/
Berserk! related discussion is welcome on rgr.misc and the Berserk! forum on Chaosforge Forums:
http://forum.chaosforge.org/
Full list of changes:
0.8
20.I.2007
– Endless Mode!
– advancement and skill/trait system
– new skills (whirlwind attack, impale, jump attack)
– character screen ("@");
– highscore tables dependant on modes
– added message coloring and "P"ast message viewer
– added ini options : AlwaysRandomName, ClearMessages,
MessageColoring, MessageBuffer, MortemMessages, KillCounter
– Recording of the gameplay (berserk.rec)
("berserk -play" to replay)
– five new monsters with special skills
– screenshot in mortem
– visual clues for the skills at skill choice
– help system and help files
– three new forest only monsters ;]
– mandagores, bulldemons have a special skill now
– removed unnecessary monsters - now all monsters
except the beast have something special
– changed attr costs
– tweaked the existing level generators to provide more
interesting results
– Increased bomb damage by 50%
– enhanced mortem.txt
– seperated the code from the UI
– increased number of knives in Massacre mode to 10
– nerfed willpower
– fixed berserk regeneration exploit
– fixed damage calculation mod
– attacking on-edge monsters now possible
– missile hits outside sight range are no longer reported
Have fun!
Yes, against the crushing opposition I am developing Berserk! further! This release presents the second (of the intended three) gameplay mode of Berserk! – Endless!
Major changes include character development, skills, a lot new monsters (all monsters except the beast now have unique abilities), improved help, game replay, bugfixes and more!
Currently Windows binaries and source are available (you'll need the current FreePascal compiler and Valkyrie 0.4.2 to compile them). If some kind soul could provide linux binaries (preferably static-linked) I would be more than grateful!
http://berserk.chaosforge.org/
Valkyrie 0.4.2 can be found at:
http://valkyrie.chaosforge.org/
Berserk! related discussion is welcome on rgr.misc and the Berserk! forum on Chaosforge Forums:
http://forum.chaosforge.org/
Full list of changes:
0.8
20.I.2007
– Endless Mode!
– advancement and skill/trait system
– new skills (whirlwind attack, impale, jump attack)
– character screen ("@");
– highscore tables dependant on modes
– added message coloring and "P"ast message viewer
– added ini options : AlwaysRandomName, ClearMessages,
MessageColoring, MessageBuffer, MortemMessages, KillCounter
– Recording of the gameplay (berserk.rec)
("berserk -play" to replay)
– five new monsters with special skills
– screenshot in mortem
– visual clues for the skills at skill choice
– help system and help files
– three new forest only monsters ;]
– mandagores, bulldemons have a special skill now
– removed unnecessary monsters - now all monsters
except the beast have something special
– changed attr costs
– tweaked the existing level generators to provide more
interesting results
– Increased bomb damage by 50%
– enhanced mortem.txt
– seperated the code from the UI
– increased number of knives in Massacre mode to 10
– nerfed willpower
– fixed berserk regeneration exploit
– fixed damage calculation mod
– attacking on-edge monsters now possible
– missile hits outside sight range are no longer reported
Have fun!