DoomRL 0.9.8.10 - Released!

Wed, 23 Apr 2008 22:45:19 GMT

Ladies and Gentlemen,

It is this time of the year again, folks. I thought the next release would be 0.9.9, but there were too many things to do, so I decided to create a 0.9.8.10 version.

Major visible features include a complete revamp of the inventory UI, and the addition of several inventory related stuff (two additional inventory slots too!). Among the crowd, finally the long awaited Revenant makes it's appearance. Two new special levels will haunt your nightmares.

Finally items have been extended with the addition of enviro-suits. And hell, you'll need them – lava and acid damage has been increased significantly. Also walls and other impassable dungeon features now have incremental damage.

Except that there are several modifications – most of them you can read below.

More changes with the API – I don't want to rush the mod-capable release, but it's almost there.

Finally, a TON of bugfixes were made.

Player.dat's and score.dat's should be compatible!

Hence, I present DoomRL 0.9.8.10! Get it at:

http://doom.chaosforge.org/

Full change list:
v.0.9.8.10
(23.IV.2008)
[add] -- FS#---: 2 additional inventory slots!
[add] -- FS#---: Added Revenant!
[add] -- FS#---: All items have now descriptions
[add] -- FS#---: Colored inventory/eq menus (may be turned off in ini-file)
[add] -- FS#---: New Special levels - The Lava Pits and The Vaults
[add] -- FS#---: Save count and crash count added into mortem.txt
[add] -- FS#064: New item - envirosuit pack
[add] -- FS#---: Added new unique pistol
[add] -- FS#---: Highscores can now be filtered for "no challenge" ("-" key)
[add] -- FS#157: Default menu style for inventory is now Hybrid (both arrow keys and letters)
[add] -- FS#157: Inventory menu handling can now be set using InvMenuStyle in ini-file
[add] -- FS#219: You can now set a default name in the ini-file
[add] -- FS#225: Added more variations of monster groups
[mod] -- FS#---: Berserk melee damage is now *2 not *3, but AFTER SoB/Brute bonus
[mod] -- FS#---: Berserker is now a single level trait
[mod] -- FS#---: Changed the unique rocket launchers
[mod] -- FS#---: Dualgunner is now a single level trait (120%)
[mod] -- FS#---: EagleEye now affects melee accuracy too
[mod] -- FS#---: Inventory screen has now more info
[mod] -- FS#---: Most monsters wont happily walk into lava now
[mod] -- FS#---: Removed the places visited from the mortem
[mod] -- FS#---: Revisited Chained Court, Halls of Carnage and Hells Armory
[mod] -- FS#---: Vaults now have 2* chance of generating Unique items
[mod] -- FS#181: Acid/lava damage is halved at ITYTD difficulty
[mod] -- FS#181: Boots protection cut in half
[mod] -- FS#181: Increased Lava and Acid damage (a lot)
[mod] -- FS#181: Running halves acid/lava damage
[mod] -- FS#194: Basins of lava/acid won't generate very large
[mod] -- FS#200: Durability mod nerfed by half
[mod] -- FS#208: Armor shards work on boots also
[mod] -- FS#209: Stairs report messages when entered on
[mod] -- FS#215: Running is now delayed (value in ini) and can now be interrupted
[mod] -- FS#224: AoPc gains 1 level every 3 base levels
[mod] -- FS#237: Incremental terrain damage implemented
[mod] -- FS#243: armor levers now repair boots too
[fix] -- FS#---: Fixed a bug with ammo usage of weapons with higher than one shotcost
[fix] -- FS#---: Melee challenege Hook checks are made only for the player now
[fix] -- FS#---: Moved the killlist in player info higher to prevent overwriting
[fix] -- FS#---: Removed double explosion on barrels, increased their damage to 6d6 to compensate
[fix] -- FS#---: Running over water now possible, running over Acid not
[fix] -- FS#---: Typos fixed
[fix] -- FS#013: Nuke bug hopefully fixed (temporarily before player.dat upgrade)
[fix] -- FS#082: PowerUp soundbinds should work now
[fix] -- FS#197: Monsters no longer survive the nuke if you die before the explosion
[fix] -- FS#201: Minigun has now chaingun accuracy
[fix] -- FS#203: No more homing phase device carrying on AoI
[fix] -- FS#206: No more negative experience on AoPacifism
[fix] -- FS#207: Invulnerability resets tired/running state
[fix] -- FS#211: You can't apply accuracy mods to shotguns anymore
[fix] -- FS#212: Fixed wall boundary crash (hopefully)
[fix] -- FS#213: Uniques wont spawn with advanced traits anymore
[fix] -- FS#216: Cyberdemon wont spawn in collumns anymore
[fix] -- FS#218: Angel of Haste is playable again
[fix] -- FS#226: Fixed running the sound version with sound set to false
[fix] -- FS#227: If music for level is undefined a random track will be played (fixes Ao100)
[fix] -- FS#232: M and UC no longer spawn on ITYTD
[fix] -- FS#246: fixed arachnotron sounds
[fix] -- FS#248: CatEye now works with autoaiming

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