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Recent blog posts

Breath is just a clock ticking?
Time for a traditional New Year's post. I'll split it up into two parts. This is the first "sentimental/pessimistic" part discus(...)

Phoenix?
I won't die so easily! This blog seems probably dead by now, I know. Half of the reason is that beacause of Google Summer of Cod(...)

Berserking again!
Berserk! 0.8 has been released! Hence it is decided that the roguelike game of tactical bloodshed will be continued despite the (...)


Recently closed tasks

FS#248: Auto-aiming don't work with CatEye
Auto-aiming do now work if target is in CatEye range, but is beyond normal range.(...)

FS#247: Equipment screen has no pointer
Equipment screen has no ">" pointer. But it must.

http://forum.chaosforge.org/index.php?topic=1540.msg(...)

FS#246: Change Arachnotron sounds
Currently Arachnotrons are using Spider Mastermind's sounds. It's not so good imho. Sooner or later we will have Spide(...)

FS#243: Make armor levers to repair boots
Now that armor shards repair boots, maybe armor levers should too?

http://forum.chaosforge.org/index.php?topic=1536(...)


Recent SVN commits

chaos-dev * r162 /cpp/ (4 files in 2 dirs)
* fixed another bug in Color * added set and get methods to Color

chaos-dev * r161 /cpp/ (inc/vColor.h inc/vVideo.h src/vApplication.cpp)
* fixed color (RGBA -> ARGB) * added a setRenderMode2D function to Video * added a 2D rectangle rendering code to Video * the app now renders a rectangle xP

chaos-dev * r160 /cpp/ (10 files in 3 dirs)
* Removed obsolete files (smart pointers will be based on Boost) * Renamed Rectangle to Rec to avoid clash with WinAPI * added a Video class for OpenGL/SDL abstraction * moved video code from vApplication to vVideo

chaos-dev * r159 /cpp/ (5 files in 2 dirs)
* added Rectangle and Dimension2D classes * fixed Point2D class

DoomRL 0.9.8.10 - Released!

Wed, 23 Apr 2008 22:45:19 GMT

Ladies and Gentlemen,

It is this time of the year again, folks. I thought the next release would be 0.9.9, but there were too many things to do, so I decided to create a 0.9.8.10 version.

Major visible features include a complete revamp of the inventory UI, and the addition of several inventory related stuff (two additional inventory slots too!). Among the crowd, finally the long awaited Revenant makes it's appearance. Two new special levels will haunt your nightmares.

Finally items have been extended wi...

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Winds of Change

Sat, 02 Feb 2008 14:13:36 GMT

Okay, things will get hectic now, so I guessed an announcement is in order.

I just started the work of setting up a public linux server at my flat, and some things will change because of that. First of all the feeds on the main page might be broken, unworking or using old data while I move the subversion repositories from chaosforge to the local server. Berserk and valkyrie will be unaffected cause they sit on sourceforge.

I'm seriously thinking about removing the chaosforge stuff from CIA, and instead ...

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DoomRL 0.9.8.9 - Released!

Mon, 14 Jan 2008 18:10:26 GMT

Ladies and Gentlemen,

Not even a month has passed since the 0.9.8.8 release, and a new and fresh 0.9.8.9 release is available! Except for a lot of refactoring, this version has a *lot* more new features than 0.9.8.8 had!

The two most visible additions are 4 new challenge modes for the experts and Unique Items! Yes, unique items, are the DoomRL artifacts. Most of them have completely unique abilities, and sometimes even dangerous side effects. Four completely unique weapons are to be found too!

Several n...

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DoomRL 0.9.8.8 - Released!

Sat, 22 Dec 2007 18:11:21 GMT

Ladies and Gentlemen,

Alltough it's still not 0.9.9, I present DoomRL 0.9.8.8, another step on the road of DoomRL's development. 0.9.8.7 had a few serious bugs that needed fixing. Also, there's a LOT of refactoring needed to present the features of DoomRL 0.9.9 and 1.0.0 -- a lot of this refactoring has been done in this version.

Probably the most visible change will be the new item and monster placement -- there are a lot of monsters now, but that also means a lot more exp :). Monsters now may also app...

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Berserk! 0.8.5 (unstable) Released!

Mon, 19 Nov 2007 03:50:09 GMT

It is taking so long, I know. There's a graphical version in the works, but I don't know how much time it will take. To ease the wait, I release a halfway-to-0.9 version of Berserk!. Head to the downloads section and check it out!

Balance may be off in this one, for there were no beta versions, I just decided I need to break my silence and release something.

List of changes:
-- [add] Save and Load for non-Massacre modes
-- [add] f...

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