Factsheet

Developer:
ChaosForge
Based in Wrocław, Poland

Release date:
August 1, 2019

Platforms:
PC / Linux / Mac - Steam
PC / Linux / Mac - GOG

Website:
jupiterhell.com

Regular Price:

24.99 USD

Description

Jupiter Hell is a roguelike game in a 90's flavored sci-fi universe. Set on the moons of Jupiter, the game pits a lone space marine against overwhelming demonic forces. The game challenges the player to rip and tear undead, demons and unmentionable monstrosities, using classic weaponry including shotguns, railguns and the trusty chainsaw. All to the shine of CRT monitors and the tune of heavy metal! In gameplay terms Jupiter Hell is a classic roguelike, with tactical game mechanics core to the experience. It combines turn-based combat with procedural levels and the constant threat of permadeath to make an addictive and highly replayable game. However it also has the visual polish and smooth UI to make it accessible to a new generation of gamers.

History

Development of Jupiter Hell started in 2013, but on a part-time basis and with a smaller scope. Over time the scope grew to include 3D graphics and a much more ambitious game began to form. The engine for the game was built from scratch to be more able to reach the game’s ambitious goals. In June 2015 development accelerated with the acquisition of private funding and the opening of a new office in Wroclaw. The team expanded and preparation was made for a Kickstarter to secure further funding in November 2016. The game made its way to Steam Early Access on August 1, 2019. From that point it has been developed steadily, receiving regular updates, factoring in player feedback. On February 22, 2021 ChaosForge announced partnership with the indie publishing studio, Hyperstrange (ELDERBORN, POSTAL: Brain Damaged) and the plans of full 1.0 release on August 5, 2021.

Features

  • Classic roguelike features of turn-based, grid-based gameplay, procedural levels and permadeath.
  • Modern look and feel, with 3D graphics, streamlined user interface, metal soundtrack and professional voice acting from Mark Meer (aka Commander Shepard of Mass Effect).
  • Varied and engaging procedural environments, with a focus on tactical interactions.
  • Purpose-built engine with adaptive animation speed to let players play as fast or slow as they like.
  • Varied enemies and challenging boss fights.
  • Tree-based character progression system.
  • Loot and weapons inspired by classic 90s shooters.
  • Advanced difficulty modes to provide the right level of challenge for even the most extreme players.

Videos

Jupiter Hell - Early Access Launch Trailer (Red Band) YouTube


Images

download all screenshots & photos as .zip (22MB)
08.png
01.png
10.png
05.png
jh.png
02.png
07.png
03.png
12.png
11.png
06.png
04.png
09.png
Jupiter_Hell_COVER.png

logo
logo

Request Press Copy

We are afraid this developer has not upgraded their presskit() to use distribute(). For security purposes, this form has been disabled.


‘Jupiter Hell’ Combines ‘DOOM’ With Turn-Based Action
By Mike Wilson - bloody-disgusting.com.

Jupiter Hell is a tasty turn-based blend of Doom, roguelikes, and heavy metal
By Jarred Walton - pcgamer.com.

Tactics and Heavy Weaponry in Jupiter Hell’s Roguelike Deathtrap
By James Cunningham - hardcoregamer.com.

'Jupiter Hell' Is a Roguelike 'Doom' for Everyone
By Steve Haske - inverse.com.

Roguelike Radio - Episode 130: Jupiter Hell, successor to DoomRL
By Mark Johnson - roguelikeradio.com.

DoomRL ‘spiritual successor’ Jupiter Hell hits Kickstarter
By Alice O'Connor - rockpapershotgun.com.

Vacating Mars: Jupiter Hell Is The DoomRL sequel
By Alec Meer - rockpapershotgun.com.


About ChaosForge

Boilerplate
ChaosForge is an independent games developer based in Wrocław, Poland. It was founded by Kornel Kisielewicz, the maker of the popular free game Doom, the Roguelike. The studio is now working on a high production value sci-fi roguelike, Jupiter Hell.

More information
More information on ChaosForge, our logo & relevant media are available here.


Jupiter Hell Credits

Kornel Kisielewicz
Lead Programmer, Founder

Olgierd Humeńczuk
Game (technology) Programmer

Emil Kisielewicz
Game Programmer

Łukasz 'slizgi' Śliwiński
Lead Artist

Ewa Labak
Concept Artist and Illustrator

Roland La Goy
Composer, Sound Designer

Darren Grey
Lead Writer, Designer

Marek ‘rimmon’ Rybak
Tech Support

Mark Meer
Voice Acting


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks